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Dungeons of dredmor mods words
Dungeons of dredmor mods words








dungeons of dredmor mods words

And it's always good to have a backup, non-punch-them-in-the-face plan for dealing with monsters because sometimes another monster gets annoying while you're punching the first one in the face. Spellcasting monsters have been the death of many an adventurer - finishing of most of a zoo only to find out that the last dozen monsters just nuked you to death as you crossed the room is lame. To be straightforward, if you can't disarm, knock, or obliterate traps, your game is going to be a lot harder if you can't at least see them from more than one square away, it's going to outright suck. Have some method of incapacitating, distracting, or otherwise not having to fight the bad guys.Be able to deal with spellcasting monsters.

dungeons of dredmor mods words

And if you don't have some way of healing and regaining mana other than "press space bar", you'll get repetitive-motion stress syndrome before you beat Dredmor.

dungeons of dredmor mods words

Even with those abilities, however, even the most prepared adventurer can get overwhelmed by a lucky crit or two, so having a getaway skill (or three) is in fact a necessity. That's it! Every other aspect of the game can be skipped if you're determined, but you must be able to handle single ubermobs and vast groups of normal mobs, and occasionally both at the same time.

  • Have some method of getting away when the **** hits the fan.
  • Have some method of accelerated healing and, if relevant, mana regen.
  • Be able to kill named, out-of-depth enemies, including Lord Dredmor himself.
  • Things that it's nice to be able to do.
  • Very useful but not truly critical tasks.
  • Some parts are optional, some parts are not. Really, there are only two tasks in Dungeons of Dredmor:īut those are extremely complex and multifaceted tasks, and each of them have several parts.










    Dungeons of dredmor mods words